8/22/2023 0 Comments Opengl es 2.0![]() Pixel formats changed: the luminance-alpha format is removed, while red-only, red-green, and red-green-blue pixel formats are added. More errors: some new error conditions of invalid framebuffer operation and context lost are added.įixed-point real numbers only for limited cases: Although OpenGL ES uses fixed-point real numbers as one of its important data types, OpenGL SC 2.0 uses them only in very restricted cases. Thus, it minimized the potential risks due to the dynamic memory management. Some of the technically important changes can be listed as follows:ĭata delete operations are removed: most delete operations on the various resources including buffer, shader, texture and framebuffer objects are removed. ![]() OpenGL SC 2.0 has many differences from the original OpenGL ES 2.0.
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